
Soul Doubt
As a card game enjoyer, I have been working on a game called Soul Doubt, inspired by Liar’s Deck from the game Liar’s Bar. The original is a digital bluffing game with a Russian roulette mechanic. While it works well on PC, I wanted to explore how it could be reimagined as a physical card game to play with friends in person. To avoid repetitive gameplay, I’ve added a new mechanic that keeps each round fresh and unpredictable.
Playing with Motion
I've recently been learning Rive to create interactive animations. I want to integrate motion into my design work not just for aesthetics, but to help guide users and make digital experience feel more alive.
Try it out: Move your mouse around the cat animation on the right.